working groups

Cumulus Working Group Meetings on Day 1, 21 November

1pm – 5:30pm
Working Group Topic Venue
Industry & Innovation Industry & Innovation Working Group C714d
Sustainability What Role Can Designers Play in the Vision Towards Sustainability
and How As Educators Do We Prepare Them for Success?

2pm – 5:30pm
Working Group Topic Venue
ReVeDa (research) Launch of the CfP. An open space to share
research experiences in design and art.
Fashion & Textiles Ethnography as a source of inspiration - TOUCH MATTERS C623a
Leadership & Strategy Cumulus Leadership and Strategy Working Group C623b
Cumulus Digital Culture Augmented Realities : Digital Culture in Hong Kong LW001
  • ReVeDa (research)
    • Led by Mariana Amatullo, Lorenzo Imbesi and Loredana di Lucchio
    • ReVeDA Book: launch of the CfP. An open space to share research experiences in design and art.
  • Sustainability
    • Led by Sara Hyltén-Cavalliius, Mathilda Tham and Susan Evans (
    • What Role Can Designers Play in the Vision Towards Sustainability and How As Educators Do We Prepare Them for Success?
      The objective of this workshop is to create a space for synthesis and to build on the paper sessions on sustainability, with a focus on design education. What roles can designers play in the vision towards sustainability? What is required of design curricula, pedagogies, educators, academic institutions and wider partnerships to support students adopting these new or modified roles? The workshop aims to set an agenda for years to come and to create an ongoing ‘think and do-tank’. This interactive and action orientated workshop is led by an interdisciplinary group from the Cumulus network and the Cumulus working group for sustainability, representing European and Asian perspectives, and both theory and practice.
      The workshop is structured in three consecutive sessions.
      • The synthesis of insights from paper sessions & shared examples of best practices.
      • The new designer roles at the intersection of curriculum, tradition and emerging socio-cultural, economic and ecological systems.
      • Designing: prototypes for integrating relevant and applicable sustainability learning into the design curriculum and academic institutions.
  • Industry & Innovation
    • Led by Sam Bucolo and Marjolijn Brussaard (
    • This Cumulus working group aims to better understand and shape the role of design education to match the future demand of industry to innovative within a rapidly changing global economic environment. The changing nature of Design has gained attention from governments to address structural economic shifts brought upon through global financial challenges. Within this context design has been viewed as a mechanism of building resilience within a national economy by driving innovation, productivity improvements and social cohesion.
    • The working group was started in 2013 in Kalmar Sweden as the Design and Innovation network to address the broader issues addressing the changing nature of design within industry, government and society. After two engaging meetings, it was felt that this topic should be refined to reflect a stronger focus on the role of design within industry to support innovation. To reflect this change the working group has been retitled Industry and Innovation.
    • The revised Cumulus network aims have also been updated to reflect to bring together a global network of academics, educators and practitioners to share and explore approaches and challenges to the repositioning of ‘design’ as a downstream operational activity to a driver of strategic value at an organisational level. The network will aim to complement the activities of various National research programs investigating the role and value of design by framing the educational implications to enhance innovation within industry through design.
    • Specific questions that the working group will aim to address include:
      • What will be the emerging design education content to enable industry to address structural economic shifts and remain globally competitive?
      • What is the ideal balance between design, science, art and business education to address issues relating to industry and innovation?
      • What are the emerging industry engagement frameworks to enable design capability to be embedded within firms to enhance innovation?
      • What are the education challenges to prepare design gradates to operate within this context?
      • What exemplars projects exist and what forums should these be shared in?
      • How can this group provide input to influence regional and global policy?
  • Fashion & Textiles
    • Led by Piret Puppart (
    • Ethnography as a source of inspiration - TOUCH MATTERS
      Smartphones and touchscreens have become the norm. Countless images pass under our fingertips, influencing our daily search of inspiration. But as we swipe the sheer glass screens of our high-tech gadgets, we tend to forget that there is real touch. The real touch of a texture or a surface can trigger an unexpected dimension of creativity. This is especially important when working with ethnographic discourse, as the interaction with old materials tends to be quite superficial amongst students. Outside museum archives, the opportunities for students to hold historic objects in their hands are becoming increasingly scarce and can therefore be an obstacle to this type of inspirational trigger. The aim of the TOUCH MATTERS workshop is to discuss the possibilities and experience of touch currently available through your universities for ethnography-related courses. We will also discuss the methodologies behind the course that ensure an ethical outcome. The Estonian Academy of Arts would like to share its extensive experience of sending art and design students on expeditions to Finno-Ugric minority groups for almost 40 years and working with collectors of traditional clothes and textiles.
      As an end goal, students will map the ethnographic "hotspots" offered by their universities, which will result in an interactive website. This process encourages possible future collaborations between students and universities interested in that field.
  • Leadership & Strategy
    • Led by Elsebeth Gerner-Nielsen ( and assisted by Eija Salmi, Annette Flinck (
    • Our dynamically changing complex society requires new mindsets, approaches and solutions. As Cumulus school leaders our responsibility is to inform and influence our surrounding global society so that our knowledge and solutions have impact and become rapidly diffused.
    • We will do our utmost to create the best educational frameworks, to establish excellent conditions for creative knowledge production and diffusion, for our students and stakeholders.
  • Cumulus Digital Culture
    • Led by Frederic Degouzon (
    • Augmented Realities : Digital Culture in Hong Kong
      The Digital Culture experience is back in Hong Kong for a new session, after a 3-year break since last meeting in Dublin (nov. 2013). The session is open to all educators, students & researchers interested in the field of digital media, Interaction design and UX design. The philosophy of the session is to meet up with local designers, practitioners, academics and researchers, and to get the vibe of what’s happening in one the most lively hub of tech, business and art in Asia. The program (under construction) will mix up experiments in the field of augmented & virtual reality, business feedback from prestigious Ux design firms and a vision of digital design education issues.
      All contributions are also welcome from Cumulus friends & colleagues.
    • Website :